Map, from above click moves
3D
Drag the orange figure to move the viewer (side view: forward, back, up, down). Drag elsewhere to turn, scroll to zoom. Arrow keys nudge the viewer when this view is selected.
Output no output window
One slice per panel, placed in your processor frame (Output frame settings). Put the file in Documents/Resolume Arena/Presets/Advanced Output and pick it from Advanced Output's preset list. With Perspective or Parallel mapping, the correction is in each slice's input corners.
Projector mode needs a per-pixel warp, which Resolume slices cannot hold. Capture Resolume here as "Screen or window" and send the output window to the projector.
For each pixel you send: red = across the content (0 left), green = up (0 bottom), alpha 0 where nothing lands. Your mapping is baked in.
Save it beside the UV map; in a Text DAT, Run Script. Builds content → Remap TOP → out with TouchDesigner's own operators.
Composite Image post effect: content in Image, the UV map (through a Video Loader) in UV Remap Image. If it comes out upside down, flip the map: Notch's manual does not say which way up it reads.
The wall or screen with its UVs, for Notch, TouchDesigner, MadMapper, Blender and other 3D tools.
Every panel: joint angle, turn, position and pixel columns.
33 × 33 points: which content point each part of the projector frame shows.
Output window: one pixel per pixel, top left, for the display that feeds your processor or projector. For NDI, capture it with NDI Screen Capture or OBS. Resolume's slice file format is ported from ROAGEN by vjzotz (MIT).
Joints, left to right as you face the wall
A joint is where two panels meet. Joints you have changed from the common angle are outlined.